![]() I would quite often waste AP by walking instead of selecting a card or trying to get the details of an enemy. Interaction using a controller was so chaotic and required many more steps. But the same cannot be told about using controllers. It was easy to select cards, navigate menus and change settings. It felt natural using a mouse, I would hover over things and get a description and details of it, of the monster, the tile, a card or effects. I had an ok time using keyboard and mouse, but I cannot recommend you to use a gamepad yet, and that includes Steam Deck. The starting Decks felt useful, but later I struggled to figure out what cards would help my deck, not much for the cards, but how overwhelming are some of the menus in the game. I am usually concerned about games that feature cards because it can be hard to build a useful Deck, and they might be too dependent on luck. Join us on Matrix to chat with us and our community!Ĭards are skills your character can use. It made me use cards more often, but I guess that can still be an issue later on in harder levels. But eventually, you will find some elements in the rooms with important mechanics, like restoring your life, or shuffling back the graveyard cards into your deck. You progress in the dungeon until you find a way out or die, but be careful because on death you will also lose your loot.Īt first, I was afraid I would run out of cards to use, as every card you used goes to the graveyard. The enemies skills also damage other enemies, so you can use it to your advantage by kiting an enemy to go in the path of a skill.īesides enemies, you will find treasure rooms and puzzle rooms, once the puzzles are solved, they will unlock a path to some reward. You can hover over your enemies to figure out their next skill or movement range, it can help you prepare what skills to use or which one to target first. Once you defeat the enemies, you are free to walk around again. ![]() Once all your AP is used, or if you skip, the enemies act one at a time, in order, once they are done, it is back to you. You have a limited amount of action points(AP) you can take in your turn, represented by AP, it is used to move, attack or use a card in your hand – think of them as skills, each action costs one point. The dungeons are tiled-based, you are free to crawl them until you enter a room with enemies, then the room locks and your turn starts. I think I did not get a repeated monster from one dungeon style to another during my time playing, and all those enemies matched well with their environment. Each with their own set of architecture tile-set, breakables and puzzles. I also appreciated how unique the dungeons felt, you can see that the developers put considerable effort into them. I liked this freedom for two reasons: 1 – I might get bored fast playing the same style of level again and again if the levels were forced in order, 2 – The game lets me assess and decide on my risks, even if I am overconfident to take on the evil tower right away. ![]() Also, you can find the other characters you did not select later in the city, to have an idea of their personalities.Īfter finishing the tutorial dungeon, you will be able to visit any dungeon of your liking at any time, including the evil tower. ![]() In between dungeon runs, you go back to the city and expend your earnings to improve your deck, get and return quests, play some minigames or just chill enjoying the music of the tavern.Īt the start, you choose one of six characters, each has their own combination of starting deck, but only the aesthetics are unique to them as all the cards can be acquired later in the game. You are an adventurer on the way to defeat the source of evil in a remote tower, but to have any chance there you will need first to get stronger by looting nearby dungeons. So let’s proceed to how the full game fared in scrutiny. Sadly, they are made by one of those companies that remove the demo after the final game is released because I really prefer people to play a gist of a game than just take my word for it. I played the demo of Dungeon Drafters during one of those Steam Fest, and quite enjoyed the game. It runs well on Linux and Steam Deck, Natively or with Proton. Developed by Manalith Studios and published by DANGEN Entertainment. Dungeon Drafters is a deck builder, turn-based dungeon crawler. ![]()
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